Sunday, 24 January 2016

Richard Raskin - Story Design in the Short Fiction Film (2/2)

Character <---> Object
- Voice over/Inner monologue = successful less often
- Dramatic context to suggest what must be happening w/in a character when camera is on char's face is one of the most effective strategies for getting us inside a char's mind
- Evoke thought/feelings through the char's relation to some physical object that is charged with meaning for them

Simplicity <---> Depth
- Short film telling a simple story is more likely to be experienced as an inviting space for viewer (explore and construct possible meanings) + be memorable than full of twists
- Too many details/confusing = hold the viewer at a distance
"Past a certain point, the more effort you put into wealth of detail, the more you encourage the audience to become spectators rather than participants" - Walter Murch, editor/sound designer
- Too complex can draw viewer away from characters, simpler gives time/space to enter char's life

Economy <--->. Wholeness
- Less is more - keep it lean and concentrated
- Shots kept as trim as possible, camera shouldn't be rushed on character i.e pausing on face to show thoughts etc.
- Get rid of stuff that isn't necessary to move the story forwards or bond over the characters
- Viewer should feel that the film is complete and that they would watch it again
- If the film ends by returning to it's point of departure, only with some element changed as a marker that something irreversible has occurred then it has come a full circle and is complete
- Placing symbolic gesture or event, maybe most significant part of the film - gives viewer something meaningful to think about through credits



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