Saturday, 4 January 2014

Visual Language - Wind Mills


WindMills from Wind Mills on Vimeo.

One of the things I noticed the most from this video is the colour and lighting in the backgrounds; wherever the child is, there is always some part, usually small, of the background that is filled with bright, saturated colour, which contrasts with her father's scenes, which are always dull and dark. This is used to show the mood, where the father's life is always dreary and depressed, to the girl's where, no matter what, there is still always that spark of childish excitement and optimism. The colour and lights dim once again when she drowns, but once her father finds her and she reawakens, the light and colour come back, and with his happiness at her being alive, even the father's scenes gain some of this.

The background textures are what I would expect to be a very odd contrast with the 3D elements of the characters, but it actually works very well. The texture of the grass looks realistic in this, whereas I don't think it would if it was put next to 2D characters. The rain and wetter scenes look like they could have been done with wet media like watercolour, again making the background feel more real.

Most of the backgrounds seem to be at an angle - this could just be a reflection of the angled of the actual buildings, if there has been an accident and they are ruined, but it could also be showing the change in moods between each characters' scenes, or just showing the actual literal direction of the scenes - which way the characters are coming and going from.

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