I did wonder wether or not I would have trouble doing different body types, or much more muscular characters, so I want to try maybe some thicker arms and see how they could work.
I think that the leg and arm shapes of the first design are going in the right direction for this kind of style, but the proportions look awkward and boring. The other two characters on the page are even more boring, and not worth talking about too much; they've lost a lot of the interesting shapes and just don't stand out.
I had a little trouble exaggerating the character to be even more muscly; the second design is entertaining, but not quite there. The third is closer, but maybe wider shoulders, slightly shorter legs and a more squished down torso would emphasise the top-heaviness that I am aiming for. I think that it will be better to come back to this after deciding on the characters that I do actually need, rather than labouring over something that might not even be used yet.
I think that the first two characters on this page show their personalities quite well, partly through their postures. I really like the shape of their torsos, as they are simply but describe their body shapes well. I think, proportion wise, that the first design on this page is one of the more effective out of all of the ones that I've drawn so far, though his face is a little boring. I would definitely like to incorporate parts of this design into some of my later designs though. From feedback, I saw that people thought that the character further right's legs were a bit too thin, which I wholly agree with. Maybe the head and torso should be much more extreme and thinner to work with this, but it would be awkward to animate and just looks like his legs could easily snap, so I'll concentrate on using the sort of shapes that the earlier designs have.
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