Tuesday, 30 December 2014

Moom - Animating Hands

The inbetweens on Moom's hands started playing up for no apparent reason.


So far, the only method I have found to fix this (after switching a lot between flat and linear tangents and getting very confused) is to add a ton more inbetweens and keys to try and straighten them out. No matter what I fix, a few frames are always off again when I next open my file, but I have it a lot closer to the point I want it at now;


I think that some of my problems might be from how my tangents are set when I put in key frames, but as the settings button on my Maya isn't working and I can't do it in uni at the moment, I will just have to try to keep fixing it.

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