Tuesday, 3 May 2016

PR03: Game Map Examples

I'm not just going to be making random assets - they need to be in context, which means that I need to make a full game map.

In pokemon, especially earlier games, a lot of areas aren't connected since there's a very specific route you need to go in. This means that the map is split up more into sections and makes it easier to find where you need to go.


Zelda has a lot of larger maps which are very detailed; from first glance, it is hard to tell where you have to go, or if there is certain places you have to go, which can help a lot in less linear games that gives the player freedom to do things other than go straight from plot point to plot point. Many areas are broken up with water to make areas stand out more and feel like a much more interesting place.


This is a very small area, as it is technically an inside area. It is surrounded by black to show the area that you are limited to. The ladders take you to different smaller areas like this, which means that the same area technically has different maps.

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