Top selling gameboy games
Pokemon, Zelda, Mario
NDS: Mario, Nintendogs, Pokemon
3DS: Pokemon, Mario, Animal Crossing
----> Sidescroller or topdown(ish) view seems to be popular ----> a good choice and may be easier to identify areas to design (especially in Mario; looooooong BG, types of obstacles/powers, types of items + characters)
Mobile Games: Tetris, Minecraft, Angry Birds
All have very strong designs, are simple and memorable. The gameplay is very important to all of these which is partly what makes them so successful though; how much into gameplay am I going to be thinking about and looking into? Could this be more simple from a mobile stand point than from handheld console?
Sidescroller game: side-view angle, with characters moving from one side of the screen to the other to reach a goal
Isometric: 'parallel projection' - rotated viewpoint to show more angles of assets etc. to look more 3D
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