Tuesday 3 May 2016

Pixel Art Research

Not all good pixel art has to come from games, so I've found a mix of art from both games and independent designers to look at.


Isometric style games, where the environment is rotated as above are very popular within games. This piece above uses quite calm, muted tones making the overall scene feel quite peaceful. The outlines are crisp, and the image isn't overly detailed which makes it very easy to read.



Pokemon uses a top down style of game which I think would be less time consuming if only because you don't have to think diagonally quite as much. Some parts are detailed but only usually use two or three colours that blend well enough that it doesn't hurt your eyes or make it look like there's too much to look at.


The above has very nice, friendly colours making this feel like a neutral or slightly warmer place. Quite a lot of detail is used in certain parts which makes them stand out from the flatter, more plain parts. I think this helps a lot since the plainer parts are where the character can actually walk which would make navigation a lot easier.



I also found a detailed asset sheet which hows how many different tiles and assets there may be just in one thing.

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