Friday 6 May 2016

Pr03: Game Design Doc Notes

  • Set in a former druid village. Protag wakes up with no memory/knowledge of anything before, everywhere is empty, looks for a way to escape

The aim of this game is to escape in the minimum amount of time (of which will be determined after test plays)

  • Puzzle/Escape
Min spec???

Target Demographics between 15 - 30yo.

Plot points: die after timer runs out or escape by reaching a certain tile

Perspective: 3rd Person

Environment
Descriptions
Time of day@ day
A slightly creepy village that shows traces of a druid community. A couple of henges that grant the power of faster movement are dotted around. Trees surround the village and are vaguely sparse. A few minute out of the village is a very large maze with winding paths inside it, one of which leads to a run down grave yard. Not long after exiting the maze is a large cropping of trees that must be cut down to get through them with an item found earlier. Once through them, a large boulder puzzle is present before leading to a path to get out of the village again.


The character can only move up, down, left and right. Use x to interact with interactable things. Nothing will happen if you press x on a non interactable thing. Hold x and a directional button facing a boulder to push the boulder.

Once the timer goes off, if it goes off, all movement is stopped, a noise blares out, and the screen goes black.

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