Tuesday 3 May 2016

PR03: Pixel Art Research 2




The colours are very flat in this, but the use of highlights help to make thing itself look a lot less flat. The small areas of colour make the image much more interesting, and the contrast on the buildings help to create a little bit of depth in the area.

There are a lot more smaller details in this which make it look very busy (along with the composition). The isometric angle helps to show more dimensions of things to make them look more 3D, and the darker edges make everything stand out more. I do like this level of detail, but I think it's impractical  to try anything this detailed at this point in time- maybe later, though.


I like the colours and the textures in this. Dithering is used very well to imitate gradients and works to show shadows. Different style/sizing of dithering is what gives different textures to things, making the image a lot more interesting. Using a limited colour palette keeps the image tied together well which is definitely something I'd like to look at.

I found another example of something useful. This shows how the artist draws different textures, using the same base shape so that it is easier to compare. It shows how different amounts of colours and levels of contrast can help imitate to different textures and I think it's quite effective in showing them.

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